What to Bring to south carolina rehab
- List of names, addresses and phone numbers of those you wish to have included in your treatment (loved ones, healthcare professionals, 12 step sponsors, etc.).
- Existing prescription medication in the original pharmacy bottle with the information label intact. Any liquid medications must be new and sealed. You should also bring a list of all your prescriptions and dosages.
- A small sum of cash ($50 to $100 in smaller bills for store runs).
- Your credit card or debit card to pay for treatment medications.
- Your insurance cards and valid photo identification (a driver’s license, passport, etc.).
- Photos of your loved ones to keep in your room.
- Printed books for leisure reading. Patients cannot use tablets or smartphones that are connected to the internet.
- 1-month supply of cigarettes (if you smoke).
- Juul vapes are ok (no e-vape liquid).
Clothing Items to Pack
Be sure to bring 15 days' worth of relaxed, seasonal, weather-appropriate clothing, including:
- Shoes: comfy shoes for everyday wear, sneakers for activities/sports and flip-flops for the shower
- Shirts: relaxed, non-revealing cover-ups.
- Shorts: appropriate length
- Bathing suit: a one-piece for women, trunks for men
- Light jacket
Toiletries and Beauty Products
All health and beauty products should be alcohol-free. Aerosol sprays are NOT allowed.
Bring a 30 days’ supply, including:
- Toothbrush and toothpaste
- Shampoo and conditioner
- Hair styling products (pump hair spray only)
- Feminine hygiene products
- Razor & shaving cream
Items NOT Allowed
- Weapons (guns, knives, scissors, sharp objects, etc.)
- Protein powders / energy supplements
- Food or beverages
- Toiletries and beauty products that contain alcohol (mouthwash, perfume, etc.)
- Electronic cigarettes
- Unapproved or previously opened retail medications
- Nail polish, polish remover
- Video games and DVDs
- Sports equipment
- Suggestive or revealing clothing (tank tops, sleeveless shirts, midriff bearing tops, etc.)
- Electronics (televisions, gaming consoles, etc.)
- Games and playing cards
- Candles and incense
- Suggestive clothing (e.g., drugs, alcohol, or violence)